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Post by Keon Kamori on Dec 2, 2010 21:54:28 GMT -5
Seeing as characters have stats which hold a great influence over how they perform in battle this thread shall detail how the stats work.
As explain previously the combination of basic, weapon, and armor stats equal the full stats to be used in battle along with the character's Hp, Cp, and Elemental prowess.
For purpose of display how stats work in battle we shall use two examples.
Ninja 1's Stats:
Chakra Stats
Chakra Reserves: (100•10)= 1,000 Chakra Strength: 50 Lightning: 25 Earth: 15 Steel: 10
Physical Stats
Stamina: (100•10)= 1,000 Strength: 20 Speed: 30 Defense: 50
Mental Stats
Focus: 0 Notice: 0 Awareness: 75 Release: 25
Ninja 2's Stats:
Chakra Stats
Chakra Reserves: 2000 Chakra Strength: 0
Physical Stats
Stamina: 800 Strength: 40 Speed: 40 Defense: 40
Mental Stats
Focus: 50 Notice: 50 Awareness: 50 Release: 50 Dark: 15
Please remember, a character's stats only affect the out come of the battle by 50 percent! Yes, a lower level character will have a hard time fighting against a higher level character, this is true. However, should the player of the lower level character possess a large inventory of items to help them along so they are not using up their Cp, and should the player be a high skilled rper, it is indeed possible for a lower level character to win against a higher level character! Battles are not all about stats, they do play a roll, but it all comes down as to how those stats are put to use which makes a difference.
Let's break down the stats.
Cs or chakra strength, represents the character's life line. When Cs drops to zero, depending on whether the battle was set to the death or knock out, the character shall either die or simply be knocked out. Items can be used to restore lost cs to prevent the character from dieing or being ko'd [knocked out] immediately. In some cases such as quests, events, and even certain battles a small percent of the character's cs shall be recharged after every battle.
Should a character be knocked out in battle they will regain full awareness, strength, and cp once the battle is over.
If the character is killed in battle, depending upon whether or not it is a plot related battle the player of the character has the option to bring the character back to life. If the player chooses to bring their character back to life they must wait a total of five days in real life before they can use the character again.
If your character is attacked when cs hits zero your opponent can chose whether you live or die. Character's who would die can use a DI to save their character although that is only usable twice per character.
Cp or Chakra points represents the character's chakra reserves. When Cp drops to zero the character is unable to perform Ninjutsu, Genjutsu, etc. Items can be used to restore lost cp. After the battle has ended the character's cp will automatically refill. However there are special instances when this shall not occur. Certain missions, events, and even battles will prevent a character's cp from refilling after every battle.
Attack power is the combined strength of the character and their weapon, if they have any. Both weapon and character strength shall increase as time goes on. When attacking a target, unless the target has absolutely no physical defense, the attack will land with full strength. For example if a target has 0 defense and the attacking character has an attack power of 115, the amount of damage delivered shall be 115.
The amount of damage done to a target is the difference between the target's defense and the other character's offense. For example, lets say the target has a defense of 15 and the attacking character has an attack power of 115. Only 100 points of damage shall be delivered to the enemy as their defense absorbed 15 points worth of damage. To calculate the amount of damage taken, use the attacker's offense and subtract the defending characters defense. The difference is how much damage is taken.
This holds true for calculating jutsu attack damage as well.
There is a flip side to this, the defensive ability. If the defense is lower damage shall be taken equal to the difference between the attack and the defense plus ten.
When the defense of one character is equal to another only ten damage will be done. However if the defense is higher by ten or more no damage will be taken.
To make this clear, when calculating damage please use this simple equation.
damage=(Attack-Defense)+10
For example lets say the attack power of the character is 80 and the defense of the defending character is 85 we would plug those numbers into the equation above and it would like like this.
damage=(80-85)+10 The result would be, damage=5
This holds true for calculating jutsu defense as well.
Evade is another ability which can prove a bit confusing to figure out. Yes, the higher the a character's evade points are the better chance they have at evading an oncoming attack.
To calculate evade subtract the attack power of the character which you are fighting from your own character's evade points. Lets say the character's Evade is 135 and the attacker's strength is 100. 135-100=35. Thirty-five is the percentage chance as which your character has at evading the attack. This percentage stays the same through-out the entire battle. Simplified this translates to the character being able to avoid 1/3 of all attacks their enemy unleashes.
Now onto the elements. There are 15 different elements total, we will only cover the main five here, the number of points next to each element represents the character's level of resistance to that element and their strength in using that element. Calculating resistance to elements can be a bit tricky. Chakra defense refers only to a character's resistance to ninjutsu,genjutsu, etc which cause status effects and or can temporarily damage a character physically. This proves the same for chakra offense, chakra offense does not include the strength of an elemental attack.
Elements are tricky in the sense they counter each other.
Water > Fire Fire > Wind Wind > Lightning Lightning > Earth Earth > Water
For example, lets say a character is hit with a fire attack. The water element of the character counters the fire. To calculate damage from elements is similar to physical damage.
For example lets say the character has a total of 15 points for fire. If they are attacked by someone who has 15 points for water, only half of the damage will be taken. When being attacked full on by any elemental attack only half of your stat will cover the damage. However if if it is bled through a defensive jutsu all the damage will be canceled. This is the only time attacks shall cancel each other out is if the a defensive jutsu is used when numbers are the same on both sides!
If a character has 15 points for earth and they are attacked by someone with 20 points for water and do not defend, 13 points of damage shall be done to the defender since they didn't defend and the earth was not strong enough to counter the water attack. When nobody is defending, damage is calculated by subtracting the half of their defending stat from the total of the attacker, the difference between them is the damage done.
On the other hand this is how to calculate the damage if it is bled through a defensive jutsu. If a fire jutsu is used against a water jutsu of the same rank the stat for that element is the power behind that jutsu. The same goes for the defensive jutsu. The next step depends if the element is greater than, less than, or equal to the other element:
Here's the first. Water over Fire. Attacker has a water stat of 20, the defender has a fire stat of 20. They both use a jutsu of the same rank one offensive and the other defensive. Since water is greater than(">") the power of the defensive fire is halved, therefore making the power only 10. So subtracting the defense from the attack drops the attackers power to ten. Since the defender has a fire defense of 20 and once again water > fire the only blocks 1/4 of the damage. Making the total outcome of this 5 damage.
Here's the second. Water over Earth. Attacker has a water stat of 20, the defender has a earth stat of 20. They both use a jutsu of the same rank one offensive and the other defensive. Since water is less than("<") the power of the defensive earth is doubled, therefore making the power 40. So subtracting the defense from the attack drops the attackers power to -20. Since the Damage is now dropped into the negatives the damage will be resolved to zero.
Here's the third. Earth over Wind. Attacker has a Earth stat of 20, the defender has a Wind stat of 20. They both use a jutsu of the same rank one offensive and the other defensive. Since earth is equal to ("=") the power of the defensive wind jutsu remains the same. So subtracting the defense from the attack drops the attackers power to 0.
Should a character be attacked by their own element, the amount of damage taken is less. Regardless of which character has a higher number for that particular element the character shall only take 50 percent damage from the attack. Simply multiply the number for the element by .5 and you shall have how many points of damage the character has taken.
Ideas From Epitaph Redemptions
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